How to brew
- Buy a herb and some empty flasks from any magic shop – the same merchants who sell runes. You choose which potion you want to brew by choosing the herb.
- Right-click the herb, then left-click a lit cauldron. The herb is dropped in and decides which potion you are making.
- Wait a moment.
- Right-click the cauldron when the potion is ready to bottle what's inside.
- Every brew raises your alchemy skill, but alchemy can never exceed your highest vocation level.
The potions
Life Potions
| Potion | Name | Restores Health | Value in gold | Level | Who can drink it | Brewed from |
|---|---|---|---|---|---|---|
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Small Life Potion | 125 hp | 60 | — | All | Small Life Herb |
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Strong Life Potion | 250 hp | 102 | 40 | All | Strong Life Herb |
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Great Life Potion | 450 hp | 153 | 80 | All | Great Life Herb |
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Ultimate Life Potion | 650 hp | 183 | 130 | Knights & templars | Ultimate Life Herb |
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Supreme Life Potion | 900 hp | 243 | 200 | Knights & templars | Supreme Life Herb |
Mana Potions
| Potion | Name | Restores Mana | Value in gold | Level | Who can drink it | Brewed from |
|---|---|---|---|---|---|---|
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Small Mana Potion | 70 mana | 51 | — | All | Small Mana Herb |
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Strong Mana Potion | 100 mana | 72 | 40 | All | Strong Mana Herb |
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Great Mana Potion | 140 mana | 101 | 80 | Everyone but knights & templars | Great Mana Herb |
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Ultimate Mana Potion | 180 mana | 130 | 130 | Sorcerers & druids | Ultimate Mana Herb |
Elixirs
Brewed like potions, from their own herb. You can have one strength or intellect elixir and one protection elixir working at once.
Strength & Intellect Elixirs
| Elixir | Name | What it does | Brewed from |
|---|---|---|---|
![]() | Minor Strength Elixir | Makes you deal 12 more damage with Axes, Clubs, Swords, Bows, Crossbows and Throwables. Lasts 20 minutes. | Minor Strength Herb |
![]() | Major Strength Elixir | Makes you deal 40 more damage with Axes, Clubs, Swords, Bows, Crossbows and Throwables. Lasts 20 minutes. Requires level 80. | Major Strength Herb |
![]() | Minor Intellect Elixir | Makes you deal 12 more damage with Wands, Rods and Sceptres. Lasts 20 minutes. | Minor Intellect Herb |
![]() | Major Intellect Elixir | Makes you deal 40 more damage with Wands, Rods and Sceptres. Lasts 20 minutes. Requires level 80. | Major Intellect Herb |
Protection Elixirs
- Use a protection herb on a lit cauldron.
- While it bubbles, use a powder on the same cauldron. The powder decides which element the elixir protects from.
- Right-click the cauldron when it is ready. Without a powder the brew turns out flavourless.
Powders are sold in every magic shop. Magic protection herbs need no powder.
| Elixir | Name | What it does | Brewed from |
|---|---|---|---|
![]() | Minor Fire Protection Elixir | Prevents up to 40 fire damage from a hit, once every 2 seconds. Lasts until it has prevented 1000 damage, or 20 minutes. | Minor Protection Herb + Fire Powder |
![]() | Major Fire Protection Elixir | Prevents up to 80 fire damage from a hit, once every 2 seconds. Lasts until it has prevented 3000 damage, or 20 minutes. Requires level 80. | Major Protection Herb + Fire Powder |
![]() | Minor Ice Protection Elixir | Prevents up to 40 ice damage from a hit, once every 2 seconds. Lasts until it has prevented 1000 damage, or 20 minutes. | Minor Protection Herb + Ice Powder |
![]() | Major Ice Protection Elixir | Prevents up to 80 ice damage from a hit, once every 2 seconds. Lasts until it has prevented 3000 damage, or 20 minutes. Requires level 80. | Major Protection Herb + Ice Powder |
![]() | Minor Earth Protection Elixir | Prevents up to 40 earth damage from a hit, once every 2 seconds. Lasts until it has prevented 1000 damage, or 20 minutes. | Minor Protection Herb + Earth Powder |
![]() | Major Earth Protection Elixir | Prevents up to 80 earth damage from a hit, once every 2 seconds. Lasts until it has prevented 3000 damage, or 20 minutes. Requires level 80. | Major Protection Herb + Earth Powder |
![]() | Minor Energy Protection Elixir | Prevents up to 40 energy damage from a hit, once every 2 seconds. Lasts until it has prevented 1000 damage, or 20 minutes. | Minor Protection Herb + Energy Powder |
![]() | Major Energy Protection Elixir | Prevents up to 80 energy damage from a hit, once every 2 seconds. Lasts until it has prevented 3000 damage, or 20 minutes. Requires level 80. | Major Protection Herb + Energy Powder |
![]() | Minor Death Protection Elixir | Prevents up to 40 death damage from a hit, once every 2 seconds. Lasts until it has prevented 1000 damage, or 20 minutes. | Minor Protection Herb + Death Powder |
![]() | Major Death Protection Elixir | Prevents up to 80 death damage from a hit, once every 2 seconds. Lasts until it has prevented 3000 damage, or 20 minutes. Requires level 80. | Major Protection Herb + Death Powder |
![]() | Minor Physical Protection Elixir | Prevents up to 40 physical damage from a hit, once every 2 seconds. Lasts until it has prevented 800 damage, or 20 minutes. | Minor Protection Herb + Physical Powder |
![]() | Major Physical Protection Elixir | Prevents up to 80 physical damage from a hit, once every 2 seconds. Lasts until it has prevented 2400 damage, or 20 minutes. Requires level 80. | Major Protection Herb + Physical Powder |
![]() | Minor Magic Protection Elixir | Prevents up to 40 magic damage from a hit, once every 2 seconds. Lasts until it has prevented 1000 damage, or 20 minutes. | Minor Magic Protection Herb |
![]() | Major Magic Protection Elixir | Prevents up to 80 magic damage from a hit, once every 2 seconds. Lasts until it has prevented 3000 damage, or 20 minutes. Requires level 80. | Major Magic Protection Herb |
Perfect potions
Now and again a brew comes out perfect. Perfect potions can't be used, but they can be sold to merchants for a good sum of money. Selling them also gives you a chance to obtain a winning lottery ticket - item needed for the summoner addon.
Supplies
| Item | Name | What it is for |
|---|---|---|
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Potion Flask | Consumed for successfully brewed potions. |
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Strong Mana Herb | Poured into a cauldron; it decides which mana potion you get: Small, Strong, Great or Ultimate. |
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Great Life Herb | Poured into a cauldron; it decides which life potion you get: Small, Strong, Great, Ultimate or Supreme. |
Cauldrons
| Cauldron | Name | Notes |
|---|---|---|
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Cauldron (public) | Found across the world. Cannot be lit or put out. |
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Cauldron (cold) | No fire under it. Nothing will brew. |
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Cauldron Kit | Buy it, unwrap it in your house, then light it. +5% profit bonus. |
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Enchanted Cauldron | Sold as a kit. Unwrap it in your house, then light it. +10% profit bonus. |

































